01
why it came alive
A résumé is a flat list. A profile is a flat list with photos. Neither shows the shape of a journey: the branches taken, the distance covered, the things still on the horizon. Nova Atlas started from wanting a career you could walk through instead of skim.
02
what it became
Two halves on one canvas. The builder is where you shape your island: every building you place stands for a milestone, a job, a project, a skill, and every milestone earns land to grow into. The explorer is what you share: a link where anyone can walk your island top-down, RPG-style, and read the story behind each building as they reach it.
illustration one island, two seasons
An illustration, generated from the builder and its Forest assets, not a capture of a real island. The same island in autumn at dusk and in winter at night: each building is a milestone, and the goal island waits in the fog at the end of a bridge that is still being built.
// the loop
A world that grows as you do.
Nothing on the island is decoration you buy. Land is earned by logging what you have actually done, and what you want next sits on the horizon where visitors can see it.
- 01
start small
Every world begins as one island, ten tiles by ten, with exactly enough budget to fill it.
10 × 10 · 100 tiles - 02
log a milestone
A job, a project, a skill, an achievement. Each one earns more land.
+5 tiles each - 03
build
Extend the coastline, drop a new landmass for an archipelago, and place buildings tied to the milestones they stand for.
footprints validated · flip with F - 04
aim
Set a goal island offshore, hidden in fog. Every milestone toward it lays a stretch of bridge, until the fog lifts and it joins your world.
up to 4 goals at once - 05
share
Publish a link. Visitors roam with a keyboard or a thumbstick on their phone and walk up to buildings to read what they mean.
/username · no account needed
// your sky, your season
Visitors see the island as it is where you are.
An island follows its owner’s real seasons and time of day. The owner sets a region and a time zone, and whoever visits sees that place’s conditions, not their own.
- 01your clock
Night falls when it falls for you.
Day and night come from the owner’s chosen time zone, which they can correct. It is never guessed from a visitor’s browser.
- 02your climate
No snow on a tropical island.
Seasons follow the owner’s hemisphere and climate. A tropical island moves between wet and dry instead of pretending to have a winter.
- 03one footprint
Nothing shifts with the weather.
Every seasonal and night variant keeps its building’s footprint and baseline, so spring can turn to winter without anything moving. Art that clips at its edges stays switched off until it is repaired.
// the rules of the island
Land you earn stays yours.
A few rules, kept by the server rather than the screen, so an island means the same thing to everyone who walks it.
The tile budget only ever goes up. Land you have placed is never taken back.
A goal sits in the fog until you reach it. Abandon one and it greys out rather than quietly disappearing.
A bridge takes its style from the land at each end, matching the theme it joins, and stays plain when the two ends disagree.
Anyone with the link can walk an island, on a phone or a keyboard. The builder is the only part that needs an account.
where it stands · now
Builder and explorer are substantially complete, and the project is in polish and launch. It picked back up in October around seasons: owner-local seasons and day and night now run for tropical, forest and Ancient Ruins terrain, and seasonal buildings are going in one reviewed sprite at a time. Not launched yet: there is no public site, and Google sign-in is wired but gated.
Not launched yet · no public islands to visit.